Category Archives: Game Development

Nautilus News Network: The Quality Curve

Hey everyone! Just thought I should let you know that I have a new post about Nautilus’s game mechanics up over at the Nautilus RPG site. Go check it out!  In this post I talk about the core leveling system … Continue reading

Posted in Game Development, Nautilus, Nautilus News Network | Leave a comment

Nautilus News Network: Reorganization, To-do Lists, and Little Things

The last few weeks of Nautilus have mostly been spent getting myself organized and figuring out what needs to be done next.  I ended up with a to-do list two and a half pages long (and it’s not even done … Continue reading

Posted in Game Development, Nautilus, Nautilus News Network | Leave a comment

Nautilus News Network: Working on Relationships

Or, at least, relationship mechanics. I had a really good discussion with Patrick that helped me refocus on exactly what I wanted to get out of Nautilus.  One of the ideas that came up was the idea of characters finding … Continue reading

Posted in Game Development, Nautilus, Nautilus News Network | Leave a comment

New d20 Sci-fi Game (Part I)

Hey all! So my most recent project I’ve been fiddling at is a new game system for my tabletop group. It’s going to be a sci-fi setting, and using a heavily modified version of the d20 rules. This is what … Continue reading

Posted in Game Development, Uncategorized | Tagged , , , | Leave a comment

First Steps

So I’m going to admit it straight out.  The whole reason I’ve started this site was so I could have somewhere to host my portfolio while I apply to internships for the summer.  Specifically, the Blizzard internship. However, then something … Continue reading

Posted in Game Development | Tagged , | Leave a comment