Tag Archives: tabletoprpgs

Social Distancing and Me

So, this is fun. And by fun I mean pretty shitty. “This” is, of course, the COVID-19 pandemic, sometimes known as coronavirus. Which is admittedly a much catchier name, if less accurate. And, what luck, I get to live in … Continue reading

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Dirty Dungeons

I’ve spent a good chunk of the last two days down in a crawlspace underneath a house we’re working on, installing seismic upgrades. Which are steel plates attached to important joints in a house’s construction to stop it from shifting/shearing/falling … Continue reading

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Week Wrap-up: 09 July 2018 – 15 July 2018

The Good The Dungeon World game I’m playing in continues to kick ass. Playing a fighter is fun, y’all. (And that’s something you don’t normally get to say in a tabletop RPG…) My buddy passed along a copy of Scum … Continue reading

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Running the World-Machine: Little Touches: Making Memorable NPCs

On this week’s Running the World-Machine, we talk about how to take your non-player characters and turn them from forgettable nobodies into characters your PCs will remember long after the game is done.

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Running the World-Machine: Preparing for a Session

This week on Running the World-Machine, we talk about preparing for a gaming session. How much time you should prepare for, what kind of encounters to use, and more! (Also, sorry this one was a little late and that last … Continue reading

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Running the World-Machine: Dangerous Terrain

Why does the enemy always have to be some creature with pointy bits coming at your throat?  In this installment of Running the World-Machine, I discuss environmental challenges in RPGs. (Ed note — Sorry this one is late!  Other projects … Continue reading

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Running the World-Machine: Flexibility as a GM

This week on Running the World-Machine, I talk about how being flexible as a GM prevents player frustration, makes your life easier, and makes your tabletop RPG better for everyone involved.

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Running the World-machine: Relaxing for Your Player’s Sake

Hey everyone, here’s the first entry in a (hopefully) weekly column, Running the World-machine, which is about gamemastering for tabletop RPGs.  This week’s entry is about staying relaxed as a GM, something that can be more than a little difficult … Continue reading

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New d20 Sci-fi Game (Part I)

Hey all! So my most recent project I’ve been fiddling at is a new game system for my tabletop group. It’s going to be a sci-fi setting, and using a heavily modified version of the d20 rules. This is what … Continue reading

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