Patch Notes: October

An image of maple leaves turned orange with the autumn.

It’s fall, a time of changes and really trite observations about the nature of the season. Things have felt like they’re changing Like Whoa in my life, too, so I guess the leaves and I have something in common besides being full of cholorphyll. Thus, patch notes.

Changelog for Ian version 2018.10:

  • Exercise frequency increased to pre-construction levels
  • Cooking frequency down
  • Sleeping algorithm is still off. At this point we’re blaming gremlins.
  • Currently experiencing a bug where Digging is assigned too frequently during Day Job tasks. We’ve taken steps to mitigate this, but a full fix is still forthcoming.
  • Health Insurance is now included in Day Job. Marketplace Insurance will be removed shortly after the Day Job Health Insurance event triggers.
  • Blog post frequency down. This is undesired behavior introduced in this patch. Working on a fix.
  • Long term relationship ended. Relationship status has been changed to Single. 🙁
  • Weather has been reset to “moderate/chilly” so the AC Unit in the bedroom can be removed when the player choses.
  • Iguana has gained the Sick condition, and a side quest has been added to attempt to cure her.
  • Stardew Valley is currently the only game being regularly played under normal player character circumstances. Working on a fix.
  • Time management system difficulty has been increased to challenge advanced players.
  • Several personal items that were removed accidentally in previous patches have been re-added back to player inventories, such as bluetooth headphones and adapters.
  • Small stereo added to bedroom
  • Desire to mess with computers has been increased by 50%

Obviously this individual is still a work in progress. Please bear with us as we work on making this Ian the best we can given the circumstances!

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