Unity 3D

I’ve taken to learning Unity 3D lately, and while it looks like it might be a bit too complex for my current needs, it seems like it will be useful to know in the long run. It seems to be fairly popular in the indie game development scene, and it’s a full engine, a level of complexity I’ve never attempted before. My one major concern is that I will need to script every single thing I want my game to do, but given my programming background I should be able to at least begrudgingly accomplish such a goal.

And who knows, it might be fun.

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