Tag Archives: gamedevelopment

Nautilus News Network: Starships

Hey everyone! So Nautilus this past week has most been me working away at starship combat. ¬†Originally, we based it off of Stormwrack‘s ship combat, but that had the issue of being too hard to scale up to more than … Continue reading

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New d20 Sci-fi Game (Part I)

Hey all! So my most recent project I’ve been fiddling at is a new game system for my tabletop group. It’s going to be a sci-fi setting, and using a heavily modified version of the d20 rules. This is what … Continue reading

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Current Projects

A quick update on the current state of things in Ianlandia (aka what I’m working on): – Started initial discussions with Jennifer and Patrick (neither of whom have websites that I know of for me to link to) about making … Continue reading

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Unity 3D

I’ve taken to learning Unity 3D lately, and while it looks like it might be a bit too complex for my current needs, it seems like it will be useful to know in the long run. It seems to be … Continue reading

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First Steps

So I’m going to admit it straight out.¬† The whole reason I’ve started this site was so I could have somewhere to host my portfolio while I apply to internships for the summer.¬† Specifically, the Blizzard internship. However, then something … Continue reading

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