Category Archives: Running the World-machine

The Best Cons Require a Team

All the best cons require a team. I mean, just look at Leverage. No one of the characters could have pulled off the heists they did without help from the others. Same with Ocean’s 11 and its sequels, and Ocean’s … Continue reading

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Status Report

Hey all. It’s been a while since the last update.  I was caught up with finishing college, graduating, and moving over 1000 miles north of where I’ve been living the last five years.  It’s been about a month since I … Continue reading

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Running the World-Machine: Little Touches: Making Memorable NPCs

On this week’s Running the World-Machine, we talk about how to take your non-player characters and turn them from forgettable nobodies into characters your PCs will remember long after the game is done.

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Running the World-Machine: Preparing for a Session

This week on Running the World-Machine, we talk about preparing for a gaming session. How much time you should prepare for, what kind of encounters to use, and more! (Also, sorry this one was a little late and that last … Continue reading

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Running the World-Machine: Maps

Sorry for being a day late in returning, hopefully it was worth the wait.  In this week’s edition of Running the World-Machine, we talk about using combat maps in your tabletop RPGs:

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Running the World-Machine: Dangerous Terrain

Why does the enemy always have to be some creature with pointy bits coming at your throat?  In this installment of Running the World-Machine, I discuss environmental challenges in RPGs. (Ed note — Sorry this one is late!  Other projects … Continue reading

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Running the World-Machine: Flexibility as a GM

This week on Running the World-Machine, I talk about how being flexible as a GM prevents player frustration, makes your life easier, and makes your tabletop RPG better for everyone involved.

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Running the World-machine: Relaxing for Your Player’s Sake

Hey everyone, here’s the first entry in a (hopefully) weekly column, Running the World-machine, which is about gamemastering for tabletop RPGs.  This week’s entry is about staying relaxed as a GM, something that can be more than a little difficult … Continue reading

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